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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XTeamLeagueFinalResultBehavior : DlgBehaviourBase
{
public Transform Details;
public IXUIButton EnterMatch;
public IXUIButton CloseBtn;
public Transform NoChampion;
public Transform ChampionMembers;
public IXUILabel GuildName;
public IXUILabel FinalTimeLabel;
private void Awake()
{
this.Details = base.transform.Find("Bg2/Details");
this.EnterMatch = (base.transform.Find("Bg2/BeginMatch").GetComponent("XUIButton") as IXUIButton);
this.CloseBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.NoChampion = base.transform.Find("Bg2/ChampionFrame/NoChampion");
this.ChampionMembers = base.transform.Find("Bg2/ChampionFrame/Members");
this.GuildName = (base.transform.Find("Bg2/ChampionFrame/GuildName").GetComponent("XUILabel") as IXUILabel);
this.FinalTimeLabel = (base.transform.Find("Schedule").GetComponent("XUILabel") as IXUILabel);
}
}
}
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