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path: root/Client/Assets/Scripts/XMainClient/UI/AttrTooltipDlgBehaviour.cs
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using System;
using XUtliPoolLib;

namespace XMainClient.UI
{
	internal class AttrTooltipDlgBehaviour : TooltipDlgBehaviour
	{
		public XUIPool m_EmblemPartPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		public XUIPool m_JadePartPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		protected override void Awake()
		{
			this.m_EmblemPartPool.SetupPool(base.transform.Find("Bg/Bg").gameObject, base.transform.Find("Bg/Bg/ToolTip/TopFrame/EmblemPart").gameObject, 2u, false);
			this.m_JadePartPool.SetupPool(base.transform.Find("Bg/Bg").gameObject, base.transform.Find("Bg/Bg/ToolTip/TopFrame/JadePart").gameObject, 2u, false);
			base.Awake();
		}
	}
}