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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
internal class CrossGVGBattlePrepareBehaviour : GVGBattlePrepareBehaviour
{
public GameObject mRankFrame;
public IGVGBattleMember mRankPanel;
public IXUIButton mRevive;
public IXUILabelSymbol mReviveSymbol;
protected override void Awake()
{
base.Awake();
this.mRankFrame = base.transform.Find("RankFrame").gameObject;
this.mRevive = (base.transform.Find("LeftTime/Revive").GetComponent("XUIButton") as IXUIButton);
this.mReviveSymbol = (base.transform.Find("LeftTime/Revive/Label").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
}
}
}
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