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using System;
using UILib;
using UnityEngine;
namespace XMainClient.UI
{
public class GuildMiniReportItem : MonoBehaviour
{
public IXUILabel m_lblContent;
public IXUISprite m_sprRoot;
private void Awake()
{
this.m_sprRoot = (base.GetComponent("XUISprite") as IXUISprite);
this.m_lblContent = (base.transform.Find("content").GetComponent("XUILabel") as IXUILabel);
}
public void Refresh(string content)
{
bool flag = this.m_lblContent != null && !string.IsNullOrEmpty(content);
if (flag)
{
this.m_lblContent.SetText(content);
this.m_sprRoot.spriteHeight = 10 + this.m_lblContent.spriteHeight;
}
}
}
}
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