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using System;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class GuildTerritoryBahaviour : DlgBehaviourBase
{
public IXUIButton _close_btn;
public IXUILabel m_lblGuildName;
public IXUILabel m_lblTime;
public IXUISprite m_sprIcon;
public IXUIScrollView m_scroll;
public IXUIWrapContent m_wrap;
private void Awake()
{
this._close_btn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.m_lblGuildName = (base.transform.Find("Winner/Guild").GetComponent("XUILabel") as IXUILabel);
this.m_lblTime = (base.transform.Find("Time/Guild").GetComponent("XUILabel") as IXUILabel);
this.m_sprIcon = (base.transform.Find("Sprite").GetComponent("XUISprite") as IXUISprite);
this.m_wrap = (base.transform.Find("ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_scroll = (base.transform.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
}
}
}
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