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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ItemIconListDlgBehaviour : DlgBehaviourBase
{
public IXUILabel m_Title = null;
public IXUISprite m_Bg = null;
public IXUISprite m_Close = null;
public IXUISprite m_MinFrame = null;
public Transform m_Arrow = null;
public Transform m_ArrowDown = null;
public IXUISprite m_Split = null;
public Transform m_SplitPos = null;
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public int m_BorderWidth;
private void Awake()
{
Transform transform = base.transform.Find("Bg/Title");
this.m_Title = (transform.GetComponent("XUILabel") as IXUILabel);
transform = base.transform.Find("Close");
this.m_Close = (transform.GetComponent("XUISprite") as IXUISprite);
transform = base.transform.Find("Bg");
this.m_Bg = (transform.GetComponent("XUISprite") as IXUISprite);
transform = base.transform.Find("Bg/MinFrame");
this.m_MinFrame = (transform.GetComponent("XUISprite") as IXUISprite);
this.m_ItemPool.SetupPool(base.transform.Find("Bg/ListPanel").gameObject, base.transform.Find("Bg/ListPanel/ItemTpl").gameObject, 3u, false);
this.m_BorderWidth = this.m_Bg.spriteWidth - this.m_MinFrame.spriteWidth;
this.m_Arrow = base.transform.Find("Bg/Arrow");
this.m_ArrowDown = base.transform.Find("Bg/ArrowDown");
this.m_Split = (base.transform.Find("Bg/Split").GetComponent("XUISprite") as IXUISprite);
this.m_SplitPos = base.transform.Find("Bg/Split/Sprite");
}
}
}
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