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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class ItemSystemDlg : TabDlgBase<ItemSystemDlg>
{
public override string fileName
{
get
{
return "ItemNew/ItemNewDlg";
}
}
protected override bool bHorizontal
{
get
{
return false;
}
}
public CharacterEquipHandler _equipHandler;
public XCharacterInfoView _InfoView;
public JadeEquipHandler _JadeEquipHandler;
public EmblemEquipView _EmblemEquipHandler;
public ArtifactFrameHandler _ArtifactFrameHandler;
public CharacterEquipBagHandler _EquipBagHandler;
public JadeBagHandler _JadeBagHandler;
public JadeComposeHandler _JadeComposeHandler;
public JadeComposeFrameHandler _JadeComposeFrameHandler;
public CharacterItemBagHandler _ItemBagHandler;
public EmblemBagView _EmblemBagHandler;
public XDesignationView _DesignationHandler;
public FashionBagHandler _FashionBagHandler;
public EquipSetWearingHandler _WearingHandler;
public XCharacterAttrView<XAttrPlayerFile> _CharacterAttrHandler;
public EnhanceView _EnhanceHandler;
public SmeltMainHandler _SmeltMainHandler;
public EnchantOperateHandler _EnchantHandler;
public ForgeMainHandler _ForgeMainHandler;
public ArtifactBagHandler _ArtifactBagHandler;
public EquipUpgradeHandler _equipUpgradeHandler;
public EquipFusionHandler _equipFusionHandler;
private DlgHandlerBase _RightPopHandler;
private Transform m_leftPanelTra;
private Transform m_rightPanelTra;
private Transform m_jadeFrameTra;
private GameObject m_items;
private IXUIButton m_Photo;
private Transform m_useItemEffect;
public XBagWindow BagWindow;
public XItemMorePowerfulTipMgr NewItemMgr = new XItemMorePowerfulTipMgr();
public XItemMorePowerfulTipMgr RedPointMgr = new XItemMorePowerfulTipMgr();
protected override void Init()
{
base.Init();
this.m_leftPanelTra = base.uiBehaviour.transform.Find("Bg/LeftPanel");
this.m_rightPanelTra = base.uiBehaviour.transform.Find("Bg/RightPanel");
this.m_jadeFrameTra = this.m_leftPanelTra.Find("JadeFrame");
this.m_useItemEffect = base.uiBehaviour.transform.Find("Bg/UseItemEffect");
base.RegisterSubSysRedPointMgr(XSysDefine.XSys_Item);
this.NewItemMgr.Load("New");
this.NewItemMgr.SetupPool(this.m_rightPanelTra.gameObject);
this.RedPointMgr.Load("ItemMorePowerfulTip2");
this.RedPointMgr.SetupPool(this.m_rightPanelTra.gameObject);
this.m_items = this.m_rightPanelTra.Find("Items").gameObject;
this.m_Photo = (base.uiBehaviour.transform.Find("Bg/SysAPhoto").GetComponent("XUIButton") as IXUIButton);
}
protected override void OnShow()
{
base.OnShow();
bool flag = null != this.m_useItemEffect;
if (flag)
{
this.m_useItemEffect.gameObject.SetActive(false);
}
this._RightPopHandler = null;
this.m_Photo.SetVisible(true);
}
protected override void OnHide()
{
bool flag = this.m_useItemEffect != null;
if (flag)
{
this.m_useItemEffect.gameObject.SetActive(false);
}
base.OnHide();
}
public override void RegisterEvent()
{
this.m_Photo.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnShowScreenShotShare));
base.RegisterEvent();
}
public override void StackRefresh()
{
bool flag = this._InfoView != null;
if (flag)
{
this._InfoView.StackRefresh();
}
base.StackRefresh();
}
public override void LeaveStackTop()
{
bool flag = this.m_useItemEffect != null;
if (flag)
{
this.m_useItemEffect.gameObject.SetActive(false);
}
}
protected override void OnLoad()
{
this.InitItems();
}
protected override void OnUnload()
{
DlgHandlerBase.EnsureUnload<CharacterEquipBagHandler>(ref this._EquipBagHandler);
DlgHandlerBase.EnsureUnload<XCharacterInfoView>(ref this._InfoView);
DlgHandlerBase.EnsureUnload<CharacterEquipHandler>(ref this._equipHandler);
DlgHandlerBase.EnsureUnload<JadeBagHandler>(ref this._JadeBagHandler);
DlgHandlerBase.EnsureUnload<JadeEquipHandler>(ref this._JadeEquipHandler);
DlgHandlerBase.EnsureUnload<JadeComposeHandler>(ref this._JadeComposeHandler);
DlgHandlerBase.EnsureUnload<JadeComposeFrameHandler>(ref this._JadeComposeFrameHandler);
DlgHandlerBase.EnsureUnload<CharacterItemBagHandler>(ref this._ItemBagHandler);
DlgHandlerBase.EnsureUnload<EmblemBagView>(ref this._EmblemBagHandler);
DlgHandlerBase.EnsureUnload<EmblemEquipView>(ref this._EmblemEquipHandler);
DlgHandlerBase.EnsureUnload<XDesignationView>(ref this._DesignationHandler);
DlgHandlerBase.EnsureUnload<FashionBagHandler>(ref this._FashionBagHandler);
DlgHandlerBase.EnsureUnload<EquipSetWearingHandler>(ref this._WearingHandler);
DlgHandlerBase.EnsureUnload<XCharacterAttrView<XAttrPlayerFile>>(ref this._CharacterAttrHandler);
DlgHandlerBase.EnsureUnload<SmeltMainHandler>(ref this._SmeltMainHandler);
DlgHandlerBase.EnsureUnload<EnhanceView>(ref this._EnhanceHandler);
DlgHandlerBase.EnsureUnload<EnchantOperateHandler>(ref this._EnchantHandler);
DlgHandlerBase.EnsureUnload<ForgeMainHandler>(ref this._ForgeMainHandler);
DlgHandlerBase.EnsureUnload<ArtifactFrameHandler>(ref this._ArtifactFrameHandler);
DlgHandlerBase.EnsureUnload<ArtifactBagHandler>(ref this._ArtifactBagHandler);
DlgHandlerBase.EnsureUnload<EquipUpgradeHandler>(ref this._equipUpgradeHandler);
DlgHandlerBase.EnsureUnload<EquipFusionHandler>(ref this._equipFusionHandler);
this.BagWindow = null;
this.NewItemMgr.Unload();
this.RedPointMgr.Unload();
base.OnUnload();
}
public override void SetupHandlers(XSysDefine sys)
{
XSysDefine xsysDefine = sys;
if (xsysDefine <= XSysDefine.XSys_Item_Jade)
{
if (xsysDefine == XSysDefine.XSys_Fashion)
{
this.m_items.SetActive(false);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<FashionBagHandler>(ref this._FashionBagHandler, this.m_rightPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XCharacterInfoView>(ref this._InfoView, this.m_leftPanelTra, true, this));
goto IL_3B1;
}
if (xsysDefine == XSysDefine.XSys_Item_Equip)
{
this.m_items.SetActive(true);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<CharacterEquipHandler>(ref this._equipHandler, this.m_leftPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<CharacterEquipBagHandler>(ref this._EquipBagHandler, this.m_rightPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XCharacterInfoView>(ref this._InfoView, this.m_leftPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EquipSetWearingHandler>(ref this._WearingHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XCharacterAttrView<XAttrPlayerFile>>(ref this._CharacterAttrHandler, this.m_leftPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EnhanceView>(ref this._EnhanceHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SmeltMainHandler>(ref this._SmeltMainHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EnchantOperateHandler>(ref this._EnchantHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<ForgeMainHandler>(ref this._ForgeMainHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EquipUpgradeHandler>(ref this._equipUpgradeHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EquipFusionHandler>(ref this._equipFusionHandler, this.m_rightPanelTra, false, this));
this._CharacterAttrHandler.SetAttributes(XSingleton<XAttributeMgr>.singleton.XPlayerData);
goto IL_3B1;
}
if (xsysDefine == XSysDefine.XSys_Item_Jade)
{
this.m_items.SetActive(false);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<JadeBagHandler>(ref this._JadeBagHandler, this.m_rightPanelTra, false, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<JadeEquipHandler>(ref this._JadeEquipHandler, this.m_jadeFrameTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<JadeComposeFrameHandler>(ref this._JadeComposeFrameHandler, this.m_rightPanelTra, false, this));
goto IL_3B1;
}
}
else if (xsysDefine <= XSysDefine.XSys_Bag_Item)
{
if (xsysDefine == XSysDefine.XSys_Char_Emblem)
{
this.m_items.SetActive(true);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EmblemBagView>(ref this._EmblemBagHandler, this.m_rightPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<EmblemEquipView>(ref this._EmblemEquipHandler, this.m_leftPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<SmeltMainHandler>(ref this._SmeltMainHandler, this.m_rightPanelTra, false, this));
goto IL_3B1;
}
if (xsysDefine == XSysDefine.XSys_Bag_Item)
{
this.m_items.SetActive(false);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<CharacterItemBagHandler>(ref this._ItemBagHandler, this.m_rightPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XCharacterInfoView>(ref this._InfoView, this.m_leftPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<JadeComposeFrameHandler>(ref this._JadeComposeFrameHandler, this.m_rightPanelTra, false, this));
goto IL_3B1;
}
}
else
{
if (xsysDefine == XSysDefine.XSys_Design_Designation)
{
this.m_items.SetActive(false);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<XDesignationView>(ref this._DesignationHandler, this.m_rightPanelTra, true, this));
goto IL_3B1;
}
if (xsysDefine == XSysDefine.XSys_Artifact)
{
this.m_items.SetActive(false);
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<ArtifactBagHandler>(ref this._ArtifactBagHandler, this.m_rightPanelTra, true, this));
base._AddActiveHandler(DlgHandlerBase.EnsureCreate<ArtifactFrameHandler>(ref this._ArtifactFrameHandler, this.m_leftPanelTra, true, this));
goto IL_3B1;
}
}
XSingleton<XDebug>.singleton.AddErrorLog("System has not finished:", sys.ToString(), null, null, null, null);
return;
IL_3B1:
bool flag = sys == XSysDefine.XSys_Fashion_Fashion;
if (flag)
{
XFashionDocument specificDocument = XDocuments.GetSpecificDocument<XFashionDocument>(XFashionDocument.uuID);
bool flag2 = specificDocument.HasOneFashionSuit() && XSingleton<XLoginDocument>.singleton.Channel != XAuthorizationChannel.XAuthorization_Guest && XSingleton<XGameSysMgr>.singleton.IsSystemOpened(XSysDefine.XSys_Photo);
if (flag2)
{
this.m_Photo.SetVisible(true);
}
else
{
this.m_Photo.SetVisible(false);
}
}
else
{
this.m_Photo.SetVisible(false);
}
}
public void PlayUseItemEffect(bool enable)
{
bool flag = null != this.m_useItemEffect;
if (flag)
{
this.m_useItemEffect.gameObject.SetActive(enable);
}
}
public void OnLevelChange()
{
bool flag = this._equipHandler != null && this._equipHandler.active;
if (flag)
{
this._equipHandler.ShowEquipments();
}
bool flag2 = this._ArtifactFrameHandler != null && this._ArtifactFrameHandler.IsVisible();
if (flag2)
{
this._ArtifactFrameHandler.ShowArtifacts();
}
}
public void ShowRightPopView(DlgHandlerBase toOpenHandler)
{
bool flag = toOpenHandler == null;
if (!flag)
{
this.OnPopHandlerSetVisible(true, toOpenHandler);
bool flag2 = !toOpenHandler.IsVisible();
if (flag2)
{
toOpenHandler.SetVisible(true);
}
else
{
toOpenHandler.RefreshData();
}
}
}
public void OnPopHandlerSetVisible(bool bVisible, DlgHandlerBase toOpenHandler = null)
{
if (bVisible)
{
bool flag = this._RightPopHandler != toOpenHandler && this._RightPopHandler != null;
if (flag)
{
this._RightPopHandler.SetVisible(false);
}
this._RightPopHandler = toOpenHandler;
}
else
{
this._RightPopHandler = null;
}
}
private void InitItems()
{
this.BagWindow = new XBagWindow(this.m_items, null, null);
this.BagWindow.Init();
}
private bool OnShowScreenShotShare(IXUIButton btn)
{
DlgBase<ScreenShotShareView, ScreenShotShareBehaviour>.singleton.SetVisible(true, true);
DlgBase<ScreenShotShareView, ScreenShotShareBehaviour>.singleton.ShowCharView();
return true;
}
}
}
|