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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class RenameBehaviour : DlgBehaviourBase
{
public IXUISprite mClose;
public IXUILabel mMessage;
public IXUILabel mTitle;
public IXUIInput mInput;
public IXUILabel mInputText;
public IXUIButton mOk;
private void Awake()
{
this.mClose = (base.transform.Find("Bg/Close").GetComponent("XUISprite") as IXUISprite);
this.mMessage = (base.transform.Find("Bg/T").GetComponent("XUILabel") as IXUILabel);
this.mTitle = (base.transform.Find("Bg/pp/T").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/p");
XSingleton<XDebug>.singleton.AddGreenLog("T = NULL?" + (transform == null).ToString(), null, null, null, null, null);
this.mInput = (base.transform.Find("Bg/p").GetComponent("XUIInput") as IXUIInput);
this.mInputText = (base.transform.Find("Bg/p/T").GetComponent("XUILabel") as IXUILabel);
this.mOk = (base.transform.Find("Bg/ok").GetComponent("XUIButton") as IXUIButton);
}
}
}
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