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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class RewdAnimBehaviour : DlgBehaviourBase
{
public GameObject m_objTmp;
public IXUIButton m_btnok;
public IXUITweenTool m_tweenbg;
public IXUITweenTool m_tweentitle;
public IXUILabel m_TitleLabel;
private void Awake()
{
Transform transform = base.transform.Find("Bg/ItemTpl");
this.m_btnok = (base.transform.Find("OK").GetComponent("XUIButton") as IXUIButton);
this.m_tweenbg = (base.transform.Find("CriticalConfirm/P").GetComponent("XUIPlayTween") as IXUITweenTool);
this.m_tweentitle = (base.transform.Find("CriticalConfirm/P/titleLabel").GetComponent("XUIPlayTween") as IXUITweenTool);
this.m_TitleLabel = (base.transform.Find("CriticalConfirm/P/titleLabel").GetComponent("XUILabel") as IXUILabel);
this.m_objTmp = base.transform.Find("items/tmp").gameObject;
}
}
}
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