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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XMainClient.Utility;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class TheExpBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUILabel m_MyPPT;
public IXUILabel m_LeftCount;
public IXUIButton m_AddCount;
public GameObject m_Free;
public Transform m_parent;
public IXUITexture m_NestBg;
public IXUILabel m_NestName;
public IXUILabel m_NestEquipText;
public IXUILabel m_NestPPT;
public IXUILabel m_NestLevel;
public IXUILabel m_NestMember;
public IXUIButton m_GoBattle;
public IXUIButton m_SweepButton;
public GameObject m_SweepCostItem;
public IXUILabel m_SweepCostItemNum;
public IXUILabel m_starLab;
public IXUIButton m_rewardBtn;
public IXUIButton m_rankBtn;
public GameObject m_starImageGo;
public IXUISprite m_quanMinSpr;
public XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public XUITabControl m_tabcontrol = new XUITabControl();
public XUIPool m_ExpPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public List<GameObject> m_DiffList = new List<GameObject>();
public List<GameObject> m_DiffSelectList = new List<GameObject>();
public IXUILabel m_Fatigue;
public GameObject m_LeftCountGo;
public GameObject m_FirstPassDropGo;
public GameObject m_NormalDropGo;
private void Awake()
{
this.m_parent = base.transform;
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
Transform tabTpl = base.transform.Find("Bg/Tabs/Panel/TabTpl");
this.m_tabcontrol.SetTabTpl(tabTpl);
this.m_MyPPT = (base.transform.Find("Bg/DetailFrame/NestName/MyPPT").GetComponent("XUILabel") as IXUILabel);
this.m_LeftCountGo = base.transform.Find("Bg/DetailFrame/NestName/Fatigue").gameObject;
this.m_LeftCount = (base.transform.Find("Bg/DetailFrame/NestName/Fatigue/Label").GetComponent("XUILabel") as IXUILabel);
this.m_LeftCount.SetText("");
this.m_AddCount = (base.transform.Find("Bg/DetailFrame/NestName/Fatigue").GetComponent("XUIButton") as IXUIButton);
this.m_NestBg = (base.transform.Find("Bg/DetailFrame/BgPanel/Bg").GetComponent("XUITexture") as IXUITexture);
this.m_NestName = (base.transform.Find("Bg/DetailFrame/NestName").GetComponent("XUILabel") as IXUILabel);
this.m_NestEquipText = (base.transform.Find("Bg/DetailFrame/NestName/Tj").GetComponent("XUILabel") as IXUILabel);
this.m_NestMember = (base.transform.Find("Bg/DetailFrame/NestName/Member").GetComponent("XUILabel") as IXUILabel);
this.m_NestPPT = (base.transform.Find("Bg/DetailFrame/NestName/PPT").GetComponent("XUILabel") as IXUILabel);
this.m_NestLevel = (base.transform.Find("Bg/DetailFrame/NestName/Level").GetComponent("XUILabel") as IXUILabel);
this.m_GoBattle = (base.transform.Find("Bg/DetailFrame/Do").GetComponent("XUIButton") as IXUIButton);
this.m_starImageGo = base.transform.Find("Bg/DetailFrame/Image").gameObject;
this.m_starLab = (base.transform.Find("Bg/DetailFrame/Image/Rank").GetComponent("XUILabel") as IXUILabel);
this.m_SweepButton = (base.transform.Find("Bg/DetailFrame/SweepButton").GetComponent("XUIButton") as IXUIButton);
this.m_SweepCostItem = base.transform.Find("Bg/DetailFrame/SweepButton/Item").gameObject;
this.m_SweepCostItemNum = (base.transform.Find("Bg/DetailFrame/SweepButton/Item/Cost").GetComponent("XUILabel") as IXUILabel);
this.m_rewardBtn = (base.transform.Find("Bg/DetailFrame/Btn1").GetComponent("XUIButton") as IXUIButton);
this.m_rankBtn = (base.transform.Find("Bg/DetailFrame/Btn2").GetComponent("XUIButton") as IXUIButton);
this.m_Free = base.transform.Find("Bg/DetailFrame/Free").gameObject;
this.m_Fatigue = (base.transform.Find("Bg/DetailFrame/Do/Cost").GetComponent("XUILabel") as IXUILabel);
this.m_quanMinSpr = (base.transform.Find("Bg/DetailFrame/qmms").GetComponent("XUISprite") as IXUISprite);
Transform transform = base.transform.Find("Bg/DetailFrame/ItemList/ItemTpl");
this.m_RewardPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false);
this.m_DiffList.Add(null);
this.m_DiffSelectList.Add(null);
int num = 1;
for (;;)
{
transform = base.transform.Find("Bg/DetailFrame/DiffList/Diff" + num.ToString());
bool flag = transform == null;
if (flag)
{
break;
}
this.m_DiffList.Add(transform.gameObject);
this.m_DiffSelectList.Add(transform.Find("Select").gameObject);
num++;
}
this.m_FirstPassDropGo = base.transform.Find("Bg/DetailFrame/ItemList/FirstPassDrop").gameObject;
this.m_NormalDropGo = base.transform.Find("Bg/DetailFrame/ItemList/NormalDrop").gameObject;
}
}
}
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