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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient.UI
{
internal class XBriefStrengthenBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUISprite m_Close2;
public IXUILabel m_More;
public XUIPool m_FuncPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Close2 = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite);
Transform transform = base.transform.Find("Bg/P/Tpl");
this.m_FuncPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
this.m_More = (base.transform.Find("Bg/More").GetComponent("XUILabel") as IXUILabel);
}
}
}
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