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using System;
using UILib;
namespace XMainClient.UI
{
internal class XDramaOperateButton : XDataBase
{
public string Name;
public ButtonClickEventHandler ClickEvent;
public float TargetTime;
public string TimeNote;
public bool StateEnable = true;
public ulong RID;
public override void Init()
{
base.Init();
this.Name = null;
this.ClickEvent = null;
this.TargetTime = 0f;
this.TimeNote = null;
this.StateEnable = true;
}
public override void Recycle()
{
base.Recycle();
XDataPool<XDramaOperateButton>.Recycle(this);
}
}
}
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