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path: root/Client/Assets/Scripts/XMainClient/UI/XFPStrengthenBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;

namespace XMainClient.UI
{
	internal class XFPStrengthenBehaviour : DlgBehaviourBase
	{
		public GameObject m_tabParentGo;

		public IXUIButton m_Close;

		public IXUIScrollView m_Scroll;

		public IXUILabel m_MyFightLab;

		public IXUILabel m_MyLevelLab;

		public IXUILabel m_RecommendFightLab;

		public IXUITexture m_RateTex;

		public static readonly uint FUNCTION_NUM = 4u;

		private void Awake()
		{
			this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
			this.m_Scroll = (base.transform.Find("Bg/Content/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
			Transform transform = base.transform.Find("Bg/Top");
			this.m_MyFightLab = (transform.Find("MyFightLab").GetComponent("XUILabel") as IXUILabel);
			this.m_RecommendFightLab = (transform.Find("RecommendFightLab").GetComponent("XUILabel") as IXUILabel);
			this.m_MyLevelLab = (transform.Find("RecommendFightLab/LevelLab").GetComponent("XUILabel") as IXUILabel);
			this.m_RateTex = (transform.Find("RateTex").GetComponent("XUITexture") as IXUITexture);
			this.m_tabParentGo = base.transform.Find("Bg/functions/scroll").gameObject;
		}
	}
}