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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XGuildApplyBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close = null;
public IXUIButton m_BtnApply = null;
public IXUIButton m_BtnEnterGuild;
public IXUILabel m_Annoucement;
public IXUILabel m_PPT;
public IXUILabel m_NeedApprove;
public IXUILabel m_ResultNote;
public GameObject m_ApplyMenu;
public GameObject m_ResultMenu;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/ApplyMenu/Close").GetComponent("XUIButton") as IXUIButton);
this.m_BtnApply = (base.transform.Find("Bg/ApplyMenu/OK").GetComponent("XUIButton") as IXUIButton);
this.m_BtnEnterGuild = (base.transform.Find("Bg/ResultMenu/OK").GetComponent("XUIButton") as IXUIButton);
this.m_Annoucement = (base.transform.Find("Bg/ApplyMenu/Annoucement").GetComponent("XUILabel") as IXUILabel);
this.m_Annoucement.SetText("");
this.m_PPT = (base.transform.Find("Bg/ApplyMenu/PPT").GetComponent("XUILabel") as IXUILabel);
this.m_NeedApprove = (base.transform.Find("Bg/ApplyMenu/NeedApprove").GetComponent("XUILabel") as IXUILabel);
this.m_ResultNote = (base.transform.Find("Bg/ResultMenu/Note").GetComponent("XUILabel") as IXUILabel);
this.m_ApplyMenu = base.transform.Find("Bg/ApplyMenu").gameObject;
this.m_ResultMenu = base.transform.Find("Bg/ResultMenu").gameObject;
}
}
}
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