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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XGuildGrowthDonateBehavior : DlgBehaviourBase
{
public GameObject RecordDlg;
public IXUIScrollView ScrollView;
public IXUIWrapContent WrapContent;
public IXUIButton CloseBtn;
public IXUIButton RecordBtn;
public IXUIScrollView RecordDlgScrollView;
public IXUIWrapContent RecordWrapContent;
private void Awake()
{
this.RecordDlg = base.transform.Find("RecordDlg").gameObject;
this.RecordDlgScrollView = (base.transform.Find("RecordDlg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.RecordWrapContent = (base.transform.Find("RecordDlg/ScrollView/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.ScrollView = (base.transform.Find("Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.WrapContent = (base.transform.Find("Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.CloseBtn = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.RecordBtn = (base.transform.Find("RecordBtn").GetComponent("XUIButton") as IXUIButton);
}
}
}
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