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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XGuildMembersBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close = null;
public IXUIWrapContent m_WrapContent;
public IXUIScrollView m_ScrollView;
public XTitleBar m_TitleBar;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_ScrollView = (base.transform.Find("Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.transform.Find("Bg/Panel/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
Transform transform = base.transform.Find("Bg/Titles");
DlgHandlerBase.EnsureCreate<XTitleBar>(ref this.m_TitleBar, transform.gameObject, null, true);
}
}
}
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