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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XNPCFavorBehaviour : DlgBehaviourBase
{
public Transform m_effect;
public IXUIButton m_Help;
public IXUIButton m_Close;
public Transform m_handlersTra;
public IXUILabel m_SendTimesLabel;
public IXUIButton m_AddBtn;
public IXUISprite m_PrivilegeSpr;
public IXUISprite m_SendTimesBtn;
public IXUICheckBox m_Tab0;
public IXUICheckBox m_Tab1;
public IXUICheckBox m_Tab2;
public GameObject m_Tab0_Redpoint;
public GameObject m_Tab1_Redpoint;
public GameObject m_Tab2_Redpoint;
private void Awake()
{
this.m_effect = base.transform.Find("Effect");
this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton);
this.m_Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.m_handlersTra = base.transform.Find("Handler");
this.m_SendTimesLabel = (base.transform.Find("Time").GetComponent("XUILabel") as IXUILabel);
this.m_AddBtn = (base.transform.Find("Time/Add").GetComponent("XUIButton") as IXUIButton);
this.m_SendTimesBtn = (base.transform.Find("Time/tq/p").GetComponent("XUISprite") as IXUISprite);
this.m_PrivilegeSpr = (base.transform.Find("Time/tq").GetComponent("XUISprite") as IXUISprite);
this.m_Tab0 = (base.transform.Find("Tabs/TabTpl0/Bg").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_Tab1 = (base.transform.Find("Tabs/TabTpl1/Bg").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_Tab2 = (base.transform.Find("Tabs/TabTpl2/Bg").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_Tab0_Redpoint = base.transform.Find("Tabs/TabTpl0/Bg/RedPoint").gameObject;
this.m_Tab1_Redpoint = base.transform.Find("Tabs/TabTpl1/Bg/RedPoint").gameObject;
this.m_Tab2_Redpoint = base.transform.Find("Tabs/TabTpl2/Bg/RedPoint").gameObject;
}
}
}
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