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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient.UI
{
internal class XWeddingCostBehavior : DlgBehaviourBase
{
public GameObject DrawItem = null;
public IXUILabel TitleLabel = null;
public IXUILabel SecondTitle = null;
public IXUILabel TipLabel = null;
public IXUILabel CostTip = null;
public IXUILabel NumLabel = null;
public IXUIButton Close;
public IXUIButton OkBtn;
public IXUIButton Cancel;
private void Awake()
{
this.DrawItem = base.transform.Find("ItemTpl").gameObject;
this.TipLabel = (base.transform.Find("Tip").GetComponent("XUILabel") as IXUILabel);
this.SecondTitle = (base.transform.Find("Bg/Tip").GetComponent("XUILabel") as IXUILabel);
this.TitleLabel = (base.transform.Find("Title").GetComponent("XUILabel") as IXUILabel);
this.CostTip = (base.transform.Find("CostTip").GetComponent("XUILabel") as IXUILabel);
this.NumLabel = (base.transform.Find("TipNum").GetComponent("XUILabel") as IXUILabel);
this.Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.OkBtn = (base.transform.Find("SureBtn").GetComponent("XUIButton") as IXUIButton);
this.Cancel = (base.transform.Find("Cancel").GetComponent("XUIButton") as IXUIButton);
}
}
}
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