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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XWorldBossEndRankBehaviour : DlgBehaviourBase
{
public IXUIButton m_BtnClose;
public IXUIButton m_BtnGoReward;
public IXUIWrapContent m_WrapContent;
public IXUIScrollView m_ScrollView;
public GameObject m_RankPanel;
public IXUILabel m_RankPanel_EmptyRank;
public GameObject m_MyRank;
public GameObject m_MyOutOfRange;
public IXUICheckBox m_GuildRankTab;
public IXUICheckBox m_DamageRankTab;
public IXUILabel m_RankTitle;
private void Awake()
{
this.m_BtnClose = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_BtnGoReward = (base.transform.Find("Bg/BtnStart").GetComponent("XUIButton") as IXUIButton);
this.m_ScrollView = (base.transform.Find("Bg/Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_WrapContent = (base.transform.Find("Bg/Bg/Panel/BaseList").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_RankPanel = base.transform.Find("Bg/Bg/Panel").gameObject;
this.m_RankPanel_EmptyRank = (base.transform.Find("Bg/Bg/Panel/EmptyRank").GetComponent("XUILabel") as IXUILabel);
this.m_MyRank = base.transform.Find("Bg/Bg/RankTpl").gameObject;
this.m_MyOutOfRange = base.transform.Find("Bg/Bg/OutOfRange").gameObject;
this.m_MyRank.SetActive(false);
this.m_MyOutOfRange.SetActive(false);
this.m_RankPanel_EmptyRank.gameObject.SetActive(false);
this.m_GuildRankTab = (base.transform.Find("Bg/TabTpl/ToggleGuild").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_DamageRankTab = (base.transform.Find("Bg/TabTpl/ToggleFriend").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_RankTitle = (base.transform.Find("Bg/Bg/Titles/BaseList/Name").GetComponent("XUILabel") as IXUILabel);
}
}
}
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