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using System; namespace XMainClient { internal class XArmorBrokenArgs : XEventArgs { public XEntity Self; public XArmorBrokenArgs() { this._eDefine = XEventDefine.XEvent_ArmorBroken; } public override void Recycle() { base.Recycle(); this.Self = null; XEventPool<XArmorBrokenArgs>.Recycle(this); } } }