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using System;
using UnityEngine;
namespace XMainClient
{
internal class XAttackShowBeginArgs : XEventArgs
{
public GameObject XCamera = null;
public XAttackShowBeginArgs()
{
this._eDefine = XEventDefine.XEvent_AttackShowBegin;
}
public override void Recycle()
{
base.Recycle();
this.XCamera = null;
XEventPool<XAttackShowBeginArgs>.Recycle(this);
}
}
}
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