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path: root/Client/Assets/Scripts/XMainClient/XAttackShowBeginArgs.cs
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using System;
using UnityEngine;

namespace XMainClient
{
	internal class XAttackShowBeginArgs : XEventArgs
	{
		public GameObject XCamera = null;

		public XAttackShowBeginArgs()
		{
			this._eDefine = XEventDefine.XEvent_AttackShowBegin;
		}

		public override void Recycle()
		{
			base.Recycle();
			this.XCamera = null;
			XEventPool<XAttackShowBeginArgs>.Recycle(this);
		}
	}
}