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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBodyBag
{
public XItem this[int key]
{
get
{
return this.Bag[key];
}
set
{
this.Bag[key] = value;
}
}
public int Length
{
get
{
return this.Bag.Length;
}
}
private XItem[] Bag;
public XBodyBag(int length)
{
this.Bag = new XItem[length];
}
public void UpdateItem(XItem item)
{
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].uid == item.uid;
if (flag)
{
this.Bag[i].Recycle();
this.Bag[i] = item;
break;
}
}
}
public XItem GetItemByUID(ulong uid)
{
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].uid == uid;
if (flag)
{
return this.Bag[i];
}
}
return null;
}
public XItem GetItemByID(int id)
{
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].itemID == id;
if (flag)
{
return this.Bag[i];
}
}
return null;
}
public int GetItemCountByID(int id)
{
int num = 0;
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].itemID == id;
if (flag)
{
num += this.Bag[i].itemCount;
}
}
return num;
}
public bool HasItem(ulong uid)
{
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].uid == uid;
if (flag)
{
return true;
}
}
return false;
}
public bool GetItemPos(ulong uid, out int pos)
{
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag = this.Bag[i] != null && this.Bag[i].uid == uid;
if (flag)
{
pos = i;
return true;
}
}
pos = -1;
return false;
}
public XItem GetDefaultSelectedItem(ItemType type)
{
int num = 0;
bool flag = type == ItemType.EQUIP;
if (flag)
{
num = XFastEnumIntEqualityComparer<EquipPosition>.ToInt(EquipPosition.Mainweapon);
}
bool flag2 = num < this.Bag.Length;
if (flag2)
{
bool flag3 = this.Bag[num] != null && this.Bag[num].uid > 0UL;
if (flag3)
{
return this.Bag[num];
}
}
for (int i = 0; i < this.Bag.Length; i++)
{
bool flag4 = this.Bag[i] != null && this.Bag[i].uid > 0UL;
if (flag4)
{
return this.Bag[i];
}
}
return null;
}
}
}
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