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using System;
namespace XMainClient
{
internal class XBubbleEventArgs : XEventArgs
{
public string bubbletext { get; set; }
public float existtime { get; set; }
public string speaker { get; set; }
public XBubbleEventArgs()
{
this._eDefine = XEventDefine.XEvent_Bubble;
}
public override void Recycle()
{
this.bubbletext = null;
this.existtime = 0f;
base.Recycle();
XEventPool<XBubbleEventArgs>.Recycle(this);
}
}
}
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