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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XCameraVAdjustComponent : XComponent
{
public override uint ID
{
get
{
return XCameraVAdjustComponent.uuID;
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("Camera_Vertical_Adjustment");
private XCameraEx _camera_host = null;
private XEntity _target = null;
private XPlayer _player = null;
public override void OnAttachToHost(XObject host)
{
base.OnAttachToHost(host);
this._camera_host = (this._host as XCameraEx);
base.Enabled = (XOperationData.Is3DMode() && !XCameraEx.OperationV);
}
public override void OnDetachFromHost()
{
this._player = null;
base.OnDetachFromHost();
}
public override void Update(float fDeltaT)
{
bool flag = this._player == null;
if (flag)
{
this._player = XSingleton<XEntityMgr>.singleton.Player;
}
float num = this._camera_host.Root_R_X_Default + this._camera_host.ProxyIdleXRot;
float num2 = this._camera_host.DefaultOffset;
float num3 = this._camera_host.Root_R_X + this._camera_host.ProxyIdleXRot;
num3 = (float)((int)num3 % 360) + (num3 - (float)((int)num3));
XEntity xentity = (this._player.TargetLocated == null) ? null : this._player.TargetLocated.Target;
bool flag2 = xentity != null;
if (flag2)
{
Vector3 vector = this._player.EngineObject.Position - this._camera_host.CameraTrans.position;
vector.y = 0f;
Vector3 vector2 = xentity.EngineObject.Position - this._player.EngineObject.Position;
vector2.y = 0f;
bool flag3 = Vector3.Angle(vector, vector2) > 120f;
if (!flag3)
{
Vector3 position = xentity.EngineObject.Position;
position.y += xentity.Height + 0.2f;
Vector3 vector3 = position - this._camera_host.Position;
Vector3 vector4 = Vector3.ProjectOnPlane(vector3, Vector3.up);
float num4 = Vector3.Angle(vector4, vector3);
bool flag4 = vector3.y < 0f;
if (flag4)
{
num4 = -num4;
}
float num5 = this._camera_host.UnityCamera.fieldOfView * 0.5f;
float num6 = num5 - num3;
bool flag5 = num4 > num6;
if (flag5)
{
num = 0f;
num2 = 7f;
}
else
{
num = ((num6 - num4 > 1f) ? num : num3);
num2 = ((num6 - num4 > 1f) ? this._camera_host.DefaultOffset : this._camera_host.TargetOffset);
}
}
}
float num7 = (num - num3) * Mathf.Min(1f, fDeltaT * 0.1f);
bool flag6 = Mathf.Abs(num7) > XCommon.XEps;
if (flag6)
{
this._camera_host.XRotateExBarely(num7);
}
bool flag7 = Mathf.Abs(num2 - this._camera_host.TargetOffset) > XCommon.XEps;
if (flag7)
{
this._camera_host.TargetOffset += (num2 - this._camera_host.TargetOffset) * Mathf.Min(1f, fDeltaT * 2f);
}
this._target = xentity;
}
}
}
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