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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class XEquipChangeEventArgs : XEventArgs
{
public List<uint> EquipPart { get; set; }
public List<uint> ItemID { get; set; }
public XEquipChangeEventArgs()
{
this._eDefine = XEventDefine.XEvent_EquipChange;
}
public override void Recycle()
{
this.EquipPart = null;
this.ItemID = null;
base.Recycle();
XEventPool<XEquipChangeEventArgs>.Recycle(this);
}
}
}
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