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using System;
using UnityEngine;
namespace XMainClient
{
internal struct XFakeTouch
{
public Vector2 deltaPosition { get; set; }
public float deltaTime { get; set; }
public int fingerId { get; set; }
public TouchPhase phase { get; set; }
public Vector2 position { get; set; }
public Vector2 rawPosition { get; set; }
public int tapCount { get; set; }
}
}
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