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path: root/Client/Assets/Scripts/XMainClient/XFakeTouch.cs
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using System;
using UnityEngine;

namespace XMainClient
{
	internal struct XFakeTouch
	{
		public Vector2 deltaPosition { get; set; }

		public float deltaTime { get; set; }

		public int fingerId { get; set; }

		public TouchPhase phase { get; set; }

		public Vector2 position { get; set; }

		public Vector2 rawPosition { get; set; }

		public int tapCount { get; set; }
	}
}