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path: root/Client/Assets/Scripts/XMainClient/XFlowerSendBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient
{
	internal class XFlowerSendBehaviour : DlgBehaviourBase
	{
		public IXUIButton m_Close;

		public XUIPool m_TabPool;

		public IXUILabel m_PointTip;

		public XUIPool m_SendItemPool;

		public IXUIList m_SendItemList;

		private void Awake()
		{
			Transform transform = base.transform.Find("Bg/P1");
			this.m_TabPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
			this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
			this.m_SendItemList = (base.transform.Find("Bg/List").GetComponent("XUIList") as IXUIList);
			Transform transform2 = base.transform.Find("Bg/List/Tpl");
			this.m_SendItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
			this.m_SendItemPool.SetupPool(transform2.parent.gameObject, transform2.gameObject, 5u, false);
			this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
			this.m_PointTip = (base.transform.Find("Bg/T1").GetComponent("XUILabel") as IXUILabel);
		}
	}
}