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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XFlowerSendBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public XUIPool m_TabPool;
public IXUILabel m_PointTip;
public XUIPool m_SendItemPool;
public IXUIList m_SendItemList;
private void Awake()
{
Transform transform = base.transform.Find("Bg/P1");
this.m_TabPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
this.m_TabPool.SetupPool(transform.parent.gameObject, transform.gameObject, 3u, false);
this.m_SendItemList = (base.transform.Find("Bg/List").GetComponent("XUIList") as IXUIList);
Transform transform2 = base.transform.Find("Bg/List/Tpl");
this.m_SendItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
this.m_SendItemPool.SetupPool(transform2.parent.gameObject, transform2.gameObject, 5u, false);
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_PointTip = (base.transform.Find("Bg/T1").GetComponent("XUILabel") as IXUILabel);
}
}
}
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