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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal struct XForgeAttrInfo
{
public bool bPreview;
public uint UnSavedAttrid;
public uint UnSavedAttrValue;
public List<XItemChangeAttr> ForgeAttr;
public void Init()
{
this.bPreview = false;
this.UnSavedAttrid = 0u;
this.UnSavedAttrValue = 0u;
bool flag = this.ForgeAttr == null;
if (flag)
{
this.ForgeAttr = new List<XItemChangeAttr>();
}
else
{
this.ForgeAttr.Clear();
}
}
}
}
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