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using System;
using UILib;
using UnityEngine;
namespace XMainClient
{
internal class XHudEntry
{
public float movementStart
{
get
{
return this.time + this.stay;
}
}
public bool init = false;
public float time;
public float stay = 0f;
public float offset = 0f;
public float val = 0f;
public IXUILabel label;
public bool isDigital = true;
public AnimationCurve offsetCurve = new AnimationCurve();
public AnimationCurve alphaCurve = new AnimationCurve();
public AnimationCurve scaleCurve = new AnimationCurve();
}
}
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