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using System;
namespace XMainClient
{
internal class XInGuildStateChangedEventArgs : XEventArgs
{
public bool bIsEnter = true;
public bool bRoleInit = false;
public XInGuildStateChangedEventArgs()
{
this._eDefine = XEventDefine.XEvent_InGuildStateChanged;
}
public override void Recycle()
{
base.Recycle();
this.bIsEnter = true;
this.bRoleInit = false;
XEventPool<XInGuildStateChangedEventArgs>.Recycle(this);
}
}
}
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