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using System;
using UnityEngine;
namespace XMainClient
{
internal class XItemDrawerParam
{
public static uint DefaultProfession = 0u;
public uint Profession = 0u;
public uint IconType = 0u;
public bool bShowLevelReq = true;
public bool bShowProfReq = true;
public bool bBinding = false;
public int MaxItemCount = -1;
public Color? NumColor = null;
public bool bHideBinding;
public bool bShowMask;
public int MaxShowNum = -1;
public void Reset()
{
this.Profession = XItemDrawerParam.DefaultProfession;
this.IconType = 0u;
this.bShowLevelReq = true;
this.bShowProfReq = true;
this.bBinding = false;
this.MaxItemCount = -1;
this.NumColor = null;
this.bHideBinding = false;
this.bShowMask = false;
this.MaxShowNum = -1;
}
}
}
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