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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class XLevelDynamicInfo
{
public int _id;
public bool _pushIntoTask = false;
public float _generatetime = 0f;
public float _prewaveFinishTime = 0f;
public float _exStringFinishTime = 0f;
public int _TotalCount = 0;
public int _generateCount = 0;
public int _dieCount = 0;
public List<ulong> _enemyIds = new List<ulong>();
public void Reset()
{
this._pushIntoTask = false;
this._generatetime = 0f;
this._generateCount = 0;
this._prewaveFinishTime = 0f;
this._exStringFinishTime = 0f;
this._dieCount = 0;
this._enemyIds.Clear();
}
}
}
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