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path: root/Client/Assets/Scripts/XMainClient/XLifeTargetDlgBehaviour.cs
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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;

namespace XMainClient
{
	internal class XLifeTargetDlgBehaviour : DlgBehaviourBase
	{
		public XUIPool m_TargetPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);

		public IXUIButton m_close;

		public IXUIScrollView m_ScrollView;

		private void Awake()
		{
			this.m_close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
			Transform transform = base.transform.Find("Bg/Bg/Panel/TargetTpl");
			this.m_TargetPool.SetupPool(transform.parent.gameObject, transform.gameObject, 5u, false);
			this.m_ScrollView = (base.transform.Find("Bg/Bg/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
		}
	}
}