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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XQQVipDesBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUILabel m_Detail;
public Transform m_VipDesc;
public Transform m_SVipDesc;
public IXUILabel m_VipBtnText;
public IXUILabel m_SVipBtnText;
public IXUIButton m_VipBtn;
public IXUIButton m_SVipBtn;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
Transform transform = base.transform.Find("Bg/Tpl");
this.m_ItemPool.SetupPool(transform.parent.gameObject, transform.gameObject, 6u, false);
this.m_Detail = (base.transform.Find("Bg/Detail").GetComponent("XUILabel") as IXUILabel);
this.m_VipDesc = base.transform.Find("Bg/VipDesc");
this.m_SVipDesc = base.transform.Find("Bg/SVipDesc");
this.m_VipBtn = (base.transform.Find("Bg/VipDesc/Button").GetComponent("XUIButton") as IXUIButton);
this.m_SVipBtn = (base.transform.Find("Bg/SVipDesc/Button").GetComponent("XUIButton") as IXUIButton);
this.m_VipBtnText = (base.transform.Find("Bg/VipDesc/Button/text").GetComponent("XUILabel") as IXUILabel);
this.m_SVipBtnText = (base.transform.Find("Bg/SVipDesc/Button/text").GetComponent("XUILabel") as IXUILabel);
}
}
}
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