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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class XQQWXGameCenterPrivilegeBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUILabel m_Title;
public IXUILabel m_Privilege1;
public IXUILabel m_Privilege2;
public IXUILabel m_Privilege3;
public GameObject m_QQIcon;
public GameObject m_WXIcon;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Title = (base.transform.Find("Bg/Title").GetComponent("XUILabel") as IXUILabel);
this.m_Privilege1 = (base.transform.Find("Bg/P1").GetComponent("XUILabel") as IXUILabel);
this.m_Privilege2 = (base.transform.Find("Bg/P2").GetComponent("XUILabel") as IXUILabel);
this.m_Privilege3 = (base.transform.Find("Bg/P3").GetComponent("XUILabel") as IXUILabel);
this.m_QQIcon = base.transform.Find("Bg/P1/qq").gameObject;
this.m_WXIcon = base.transform.Find("Bg/P1/wc").gameObject;
}
}
}
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