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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XQualifyingLastSeasonRankBehavior : DlgBehaviourBase
{
public XUIPool m_RolePool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIButton m_Close;
public IXUIScrollView m_ScrollView;
public GameObject m_TabTpl;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_RolePool.SetupPool(base.transform.Find("Bg/Bg/ScrollView").gameObject, base.transform.Find("Bg/Bg/ScrollView/RoleTpl").gameObject, 100u, false);
this.m_ScrollView = (base.transform.Find("Bg/Bg/ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
this.m_TabTpl = base.transform.Find("Tabs/TabTpl").gameObject;
}
}
}
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