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using System;
namespace XMainClient
{
internal class XRealDeadEventArgs : XActionArgs
{
public XEntity Killer;
public XEntity TheDead;
public XRealDeadEventArgs()
{
this._eDefine = XEventDefine.XEvent_RealDead;
this.Killer = null;
this.TheDead = null;
}
public override void Recycle()
{
base.Recycle();
this.Killer = null;
this.TheDead = null;
XEventPool<XRealDeadEventArgs>.Recycle(this);
}
}
}
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