using System;
using UnityEngine;
namespace XMainClient
{
internal class XSpotOnEventArgs : XEventArgs
{
public bool Enabled = false;
public Color color = Color.red;
public XSpotOnEventArgs()
{
this._eDefine = XEventDefine.XEvent_SpotOn;
}
public override void Recycle()
{
Color red = Color.red;
base.Recycle();
XEventPool<XSpotOnEventArgs>.Recycle(this);
}
}
}