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using System;
namespace XUtliPoolLib
{
public class CampDuelPointReward : CVSReader
{
public CampDuelPointReward.RowData[] Table = null;
public class RowData
{
public int CampID;
public int Point;
public SeqListRef<int> Reward;
public SeqRef<int> EXReward;
public string Icon;
}
protected override void ReadLine(XBinaryReader reader)
{
CampDuelPointReward.RowData rowData = new CampDuelPointReward.RowData();
base.Read<int>(reader, ref rowData.CampID, CVSReader.intParse);
this.columnno = 0;
base.Read<int>(reader, ref rowData.Point, CVSReader.intParse);
this.columnno = 1;
rowData.Reward.Read(reader, this.m_DataHandler);
this.columnno = 2;
rowData.EXReward.Read(reader, this.m_DataHandler);
this.columnno = 3;
base.Read<string>(reader, ref rowData.Icon, CVSReader.stringParse);
this.columnno = 4;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new CampDuelPointReward.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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