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using System;
namespace XUtliPoolLib
{
public class EnhanceFxTable : CVSReader
{
public EnhanceFxTable.RowData[] Table = null;
public class RowData
{
public uint EnhanceLevel;
public string[] MainWeaponFx;
public uint ProfID;
public string Tips;
}
protected override void ReadLine(XBinaryReader reader)
{
EnhanceFxTable.RowData rowData = new EnhanceFxTable.RowData();
base.Read<uint>(reader, ref rowData.EnhanceLevel, CVSReader.uintParse);
this.columnno = 0;
base.ReadArray<string>(reader, ref rowData.MainWeaponFx, CVSReader.stringParse);
this.columnno = 1;
base.Read<uint>(reader, ref rowData.ProfID, CVSReader.uintParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.Tips, CVSReader.stringParse);
this.columnno = 4;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new EnhanceFxTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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