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using System;
namespace XUtliPoolLib
{
public class FightGroupTable : CVSReader
{
public FightGroupTable.RowData[] Table = null;
public class RowData
{
public string group;
public string enemy;
public string role;
public string neutral;
public string hostility;
public string enemygod;
public string rolegod;
public string other;
}
protected override void ReadLine(XBinaryReader reader)
{
FightGroupTable.RowData rowData = new FightGroupTable.RowData();
base.Read<string>(reader, ref rowData.group, CVSReader.stringParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.enemy, CVSReader.stringParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.role, CVSReader.stringParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.neutral, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.hostility, CVSReader.stringParse);
this.columnno = 4;
base.Read<string>(reader, ref rowData.enemygod, CVSReader.stringParse);
this.columnno = 5;
base.Read<string>(reader, ref rowData.rolegod, CVSReader.stringParse);
this.columnno = 6;
base.Read<string>(reader, ref rowData.other, CVSReader.stringParse);
this.columnno = 7;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new FightGroupTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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