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using System;
namespace XUtliPoolLib
{
public class FpGoToLevelUp : CVSReader
{
public FpGoToLevelUp.RowData[] Table = null;
public class RowData
{
public uint Id;
public string Name;
public uint SystemId;
public string Tips;
public string IconName;
public uint StarNum;
public uint IsRecommond;
}
protected override void ReadLine(XBinaryReader reader)
{
FpGoToLevelUp.RowData rowData = new FpGoToLevelUp.RowData();
base.Read<uint>(reader, ref rowData.Id, CVSReader.uintParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.Name, CVSReader.stringParse);
this.columnno = 1;
base.Read<uint>(reader, ref rowData.SystemId, CVSReader.uintParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.Tips, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.IconName, CVSReader.stringParse);
this.columnno = 4;
base.Read<uint>(reader, ref rowData.StarNum, CVSReader.uintParse);
this.columnno = 5;
base.Read<uint>(reader, ref rowData.IsRecommond, CVSReader.uintParse);
this.columnno = 6;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new FpGoToLevelUp.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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