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using System;
namespace XUtliPoolLib
{
public class GuildBonusTable : CVSReader
{
public GuildBonusTable.RowData[] Table = null;
public class RowData
{
public uint GuildBonusID;
public string GuildBonusName;
public string GuildBonusDesc;
public SeqRef<uint> GuildBonusReward;
}
public GuildBonusTable.RowData GetByGuildBonusID(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
GuildBonusTable.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].GuildBonusID == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildBonusTable.RowData rowData = new GuildBonusTable.RowData();
base.Read<uint>(reader, ref rowData.GuildBonusID, CVSReader.uintParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.GuildBonusName, CVSReader.stringParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.GuildBonusDesc, CVSReader.stringParse);
this.columnno = 3;
rowData.GuildBonusReward.Read(reader, this.m_DataHandler);
this.columnno = 7;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildBonusTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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