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using System;
namespace XUtliPoolLib
{
public class GuildCheckinTable : CVSReader
{
public GuildCheckinTable.RowData[] Table = null;
public class RowData
{
public uint type;
public SeqRef<uint> consume;
public SeqRef<uint> reward;
public uint process;
}
public GuildCheckinTable.RowData GetBytype(uint key)
{
bool flag = this.Table == null || this.Table.Length == 0;
GuildCheckinTable.RowData result;
if (flag)
{
result = null;
}
else
{
for (int i = 0; i < this.Table.Length; i++)
{
bool flag2 = this.Table[i].type == key;
if (flag2)
{
return this.Table[i];
}
}
result = null;
}
return result;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildCheckinTable.RowData rowData = new GuildCheckinTable.RowData();
base.Read<uint>(reader, ref rowData.type, CVSReader.uintParse);
this.columnno = 0;
rowData.consume.Read(reader, this.m_DataHandler);
this.columnno = 1;
rowData.reward.Read(reader, this.m_DataHandler);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.process, CVSReader.uintParse);
this.columnno = 3;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildCheckinTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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