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using System;
namespace XUtliPoolLib
{
public class GuildMineralStorage : CVSReader
{
public GuildMineralStorage.RowData[] Table = null;
public class RowData
{
public uint ID;
public uint itemid;
public string effect;
public uint self;
public string bufficon;
public string buffdescribe;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildMineralStorage.RowData rowData = new GuildMineralStorage.RowData();
base.Read<uint>(reader, ref rowData.ID, CVSReader.uintParse);
this.columnno = 0;
base.Read<uint>(reader, ref rowData.itemid, CVSReader.uintParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.effect, CVSReader.stringParse);
this.columnno = 2;
base.Read<uint>(reader, ref rowData.self, CVSReader.uintParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.bufficon, CVSReader.stringParse);
this.columnno = 4;
base.Read<string>(reader, ref rowData.buffdescribe, CVSReader.stringParse);
this.columnno = 5;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildMineralStorage.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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