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using System;
namespace XUtliPoolLib
{
public class GuildSkillTable : CVSReader
{
public GuildSkillTable.RowData[] Table = null;
public class RowData
{
public uint skillid;
public string name;
public uint level;
public SeqListRef<uint> need;
public uint rexp;
public uint glevel;
public SeqListRef<uint> attribute;
public string icon;
public string atlas;
public string currentLevelDescription;
public uint roleLevel;
public uint[] profecssion;
public uint needtype;
}
protected override void ReadLine(XBinaryReader reader)
{
GuildSkillTable.RowData rowData = new GuildSkillTable.RowData();
base.Read<uint>(reader, ref rowData.skillid, CVSReader.uintParse);
this.columnno = 0;
base.Read<string>(reader, ref rowData.name, CVSReader.stringParse);
this.columnno = 1;
base.Read<uint>(reader, ref rowData.level, CVSReader.uintParse);
this.columnno = 2;
rowData.need.Read(reader, this.m_DataHandler);
this.columnno = 3;
base.Read<uint>(reader, ref rowData.rexp, CVSReader.uintParse);
this.columnno = 4;
base.Read<uint>(reader, ref rowData.glevel, CVSReader.uintParse);
this.columnno = 5;
rowData.attribute.Read(reader, this.m_DataHandler);
this.columnno = 6;
base.Read<string>(reader, ref rowData.icon, CVSReader.stringParse);
this.columnno = 7;
base.Read<string>(reader, ref rowData.atlas, CVSReader.stringParse);
this.columnno = 8;
base.Read<string>(reader, ref rowData.currentLevelDescription, CVSReader.stringParse);
this.columnno = 9;
base.Read<uint>(reader, ref rowData.roleLevel, CVSReader.uintParse);
this.columnno = 10;
base.ReadArray<uint>(reader, ref rowData.profecssion, CVSReader.uintParse);
this.columnno = 11;
base.Read<uint>(reader, ref rowData.needtype, CVSReader.uintParse);
this.columnno = 12;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new GuildSkillTable.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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