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using System;
using System.Collections.Generic;
namespace XUtliPoolLib
{
public interface ILuaNetwork : IXInterface
{
void InitLua(int rpcCache);
bool LuaRigsterPtc(uint type, bool copyBuffer);
void LuaRegistDispacher(List<uint> types);
void LuaRigsterRPC(uint _type, bool copyBuffer, DelLuaRespond _onRes, DelLuaError _onError);
bool LuaSendPtc(uint _type, byte[] _reqBuff);
bool LuaSendRPC(uint _type, byte[] _reqBuff, DelLuaRespond _onRes, DelLuaError _onError);
}
}
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