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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IXGameUI : IXInterface
{
Transform UIRoot { get; set; }
GameObject[] buttonTpl { get; }
GameObject[] spriteTpl { get; }
GameObject DlgControllerTpl { get; }
int Base_UI_Width { get; set; }
int Base_UI_Height { get; set; }
Camera UICamera { get; set; }
void OnGenericClick();
void SetOverlayAlpha(float alpha);
}
}
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