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using System;
using UnityEngine;
namespace XUtliPoolLib
{
public interface IXNGUI : IXInterface
{
bool XNGUIEnable();
GameObject XNGUICreate(string locate);
GameObject XPrefabCreate(string locate);
bool XNGUIDestory(UnityEngine.Object o);
T XNGUIResource<T>(string locate, bool ignore_null) where T : UnityEngine.Object;
AssetBundleRequest XNGUISharedResourceAsync<T>(string locate, bool ignore_null = false) where T : UnityEngine.Object;
bool XNGUIIsDecompress();
bool XNGUIDecompressStreamAssets(Action<float> percent);
string XNGUIGetDecompressProgress();
bool XNGUIDecompressZipBytes(string zipFile, byte[] stream);
void XNGUIWWW(Action<string> errorinfo);
}
}
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