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using System;
namespace XUtliPoolLib
{
public class RiftBuffSuitMonsterType : CVSReader
{
public RiftBuffSuitMonsterType.RowData[] Table = null;
public class RowData
{
public SeqRef<uint> buff;
public uint[] suitmonstertype;
public string atlas;
public string icon;
public string scription;
}
protected override void ReadLine(XBinaryReader reader)
{
RiftBuffSuitMonsterType.RowData rowData = new RiftBuffSuitMonsterType.RowData();
rowData.buff.Read(reader, this.m_DataHandler);
this.columnno = 0;
base.ReadArray<uint>(reader, ref rowData.suitmonstertype, CVSReader.uintParse);
this.columnno = 1;
base.Read<string>(reader, ref rowData.atlas, CVSReader.stringParse);
this.columnno = 2;
base.Read<string>(reader, ref rowData.icon, CVSReader.stringParse);
this.columnno = 3;
base.Read<string>(reader, ref rowData.scription, CVSReader.stringParse);
this.columnno = 4;
this.Table[this.lineno] = rowData;
this.columnno = -1;
}
protected override void OnClear(int lineCount)
{
bool flag = lineCount > 0;
if (flag)
{
this.Table = new RiftBuffSuitMonsterType.RowData[lineCount];
}
else
{
this.Table = null;
}
}
}
}
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